/*
 * Copyright 2021 kenney
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#pragma once

#include "Primitive.h"
#include <glm/glm.hpp>
#include <string>
#include <vector>

namespace triangle {

class Mesh {

public:
  Mesh(std::shared_ptr<std::vector<std::shared_ptr<Primitive>>> primitives);
  void draw();

private:
  std::shared_ptr<std::vector<std::shared_ptr<Primitive>>> primitives_;
};

} // namespace triangle
